What you'll study
This course will give you the technical and creative skills to devise and create immersive experiences using digital platforms including Virtual Reality, Mixed Reality, motion capture technology (working with actors) and game engines platforms.
You will also explore making your own apps and programs which can support a live theatre experience by integrating technology and engineering with digital systems. You will develop fundamental design skills in your first year, and build your understanding of the platforms, before developing your own personal style of storytelling and professional practice later in the course.
Why choose this course?
Train with industry professionals in our Centre for Digital Production, which includes a digital studio and dedicated computer labs using software such as Unreal Engine (the software behind Fortnite), Maya, Z brush, Photoshop, After Effects
Cutting edge facilities
Alongside mastering industry-standard software, you will have access to specialist motion capture, virtual reality and green screen technologies on campus
Learn from working professionals
The team bring experience of working with the likes of RSC, National Theatre and Royal Opera House. Visiting professional tutors are from across the performance and games sector - for example, Big AAA games and MoCap experts from the film industry
Practical learning and exploration
We provide the space to experiment as you develop and learn through practice. Building a portfolio working on fully realised productions or projects and creating apps and programmes to support live experiences by integrating technology with digital systems
Industry knowledge and networking
Working and learning with our wide range of industry connections ensures you are being taught the latest techniques and processes whilst also developing your personal professional network
Be a pioneer in a rapid growth area. Graduating with the technical, creative, and managerial skills that make you employable in a wide range of industries, including TV, film, festivals, theatre, and gaming
Course content is regularly reviewed to keep it relevant and current. Course modules are therefore subject to change.
The focus is on gaining the core skills you will need to build a successful career. You will learn fundamental 2D and 3D software and design skills and learn about real-time engines and immersive technologies.
You will also learn about the theories of VR and AR, and system design and operation. In shared classes and projects with students from other courses you will also learn about the performance, arts and events industries.
- Fundamentals of 3D Art
- Realtime Technologies and Applications
- The Practitioner in Context
You will study industry and project workflows and learn a range of professional skills.
You will take charge of a project to design, build and implement an immersive experience from start to finish.
You will also begin to integrate your work into a professional context taking responsibility as a practitioner, collaborating with students from other courses on productions and projects.
- Design, Story, Audiences
- Interaction: Physical meets Digital
- Making Digital Experiences
- The Sustainable Practitioner
You will prepare to launch yourself into the world of work, planning your career and learning more about the industry
You will build your portfolio by working on productions and projects that may be in the College or with outside partners and organisations (with the possibility of professional placements). You will also design and carry out a research project into a relevant subject of your own choosing, building your specialist knowledge and transferable skills.
- Independent Research Project (Practice Research or Dissertation)
- Specialist Practice
- Professional Preparation and Practice
Teaching and assessment methods
In your first year, you will complete around 340 hours of indicative scheduled learning and teaching activities and 860 hours of independent learning on projects, productions, placements or self-directed study. Assessment will be through: Coursework, presentations, assessed tutorials and portfolios
In your second year, you will complete around 300 hours of indicative scheduled learning and teaching activities and 900 hours of independent learning on projects, productions, placements or self-directed study. Assessment will be through: Coursework, presentations, assessed tutorials and portfolios
In your third year, you will complete around 60 hours of indicative scheduled learning and teaching activities and 1140 hours of independent learning on projects, productions, placements or self-directed study. Assessment will be through: Coursework, presentations, assessed tutorials and portfolios
Get a flavour
Your future career
We aim to put you in front of and amongst the profession. This includes being taught by current working professionals, networking opportunities and the possibility for industry placements. We will also help you plan your career and build a portfolio by working on productions and projects either in the College or with outside partners and organisations.
You will graduate with the ability to tell stories and create worlds through the latest digital technologies. Skills that could lead to a career in film or TV production, pre-visualisation studios or even computer gaming. You may work for an existing studio or, with the support of the College’s Centre for Digital Production, create your own business to specialise in an area in this rapidly growing field. And studying an Arts related subject gives you skills that can be put to use in many careers.
We see graduates going on to work as some of the following:
- Digital content developers and creators
- Art directors
- Creative technologists
- Concept artists
- Live events professionals
- Digital arts specialists
- Gaming content specialist
- Freelance and creative start-ups
Meet the staff
Lecturer in Visual Production
Enrique Munoz Jimenez is currently a Lecturer in Visual Production at Rose Bruford College. He is also part of the creative company Copper Candle and a freelance video designer and director.Read their full profile
Head of the Centre for Digital Production
James Simpson is Head of the Centre for Digital Production, a department focused on research and commercial development of virtual theatre practices. He is the owner of Copper Candle, an XR studio that creates and develops virtual theatre experiences and pre-visualisation solutions. James is passionate about the use of technology in creating theatre and live entertainment. His specialism and PhD research is pre-visualisation, particularly using XR technology.Read their full profile
How to join
For 2022 entry, please apply via UCAS by the UCAS deadline on 26 January to guarantee audition or portfolio.
Institution code: 10005523
Course code: W456
64 UCAS points*
This is equivalent to two C’s at ‘A’ level or one Merit and two Passes at BTEC (QCF) National Diploma or equivalent.*We offer places based upon your future potential. We may offer you a place based on lower UCAS points than shown here, or an offer that is not linked to UCAS points if we have evidence of your potential from your application or audition/portfolio review.
PortfolioPortfolio Audition Fee Exemption
Please contact us at [email protected] for information on entry criteria if you are applying from outside the UK or require assistance
Mode of study
Course Fees (2022 Entry)
UK/Republic of Ireland students (Fee per year)
International students (Fee per year)
Fee Exemption Criteria
- You audition as part of a progression agreement.
- Your household income is under £25,000 per year.
- You are in receipt of benefits including disability benefits: Universal Credit, PIP, DLA.
- You are Care Experienced (Care Leaver/in the care of your Local Authority).
- You have Caring Responsibilities (Young Carer/ Carer).
- You are irreconcilably Estranged with no contact with parents/family due to a relationship breakdown living independently without financial/emotional support from parents/family.
- You can offer other evidence of financial hardship.
- You are being auditioned overseas.
If you think you are eligible for the above fee waivers, our admissions team will be able to provide you with more details when you apply.
Please be aware there is an equipment list for this course. You may also incur additional costs as part of the course, as an indication this could include the following:
- Course related travel £150/year (estimated)
- Stationery/printing: £60 per year
- Course materials: £50 per term
- Theatre tickets: £150-£175 at the beginning of each year