Virtual Theatre and Digital Experiences BA (Hons)*

  • Virtual Theatre and Digital Experiences BA (Hons)*
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About this course


3 years

Term Start

September 2020

Entry Requirements

UCAS points required 64**

This is equivalent to two C’s at ‘A’ level or one Merit and two Passes at BTEC (QCF) National Diploma or equivalent.

**We offer places based upon your future potential. We may offer you a place based on lower UCAS points than shown here, or an offer that is not linked to UCAS points, if we have evidence of your potential from your application or interview/audition.

Developed with industry, this three-year course will give you the skills you need to graduate as creative technologists so you can design and create digital theatre and experiences. You will be able to tell stories and create worlds through the latest digital technologies including:

  • Virtual Reality
  • Mixed Reality
  • Game Platforms

You will be trained by industry professionals in our new Centre for Digital Production, which includes a new technologies studio and dedicated computer laboratories using the following software:

  • Unreal Engine 4
  • Maya
  • Z brush
  • Photoshop
  • After Effects

You will also learn business and entrepreneurial skills to prepare them for working in the industry.

Why choose this course?

  • Become a creative technologist, able to design and create the next generation of digital theatre and experiences using the latest digital platforms including; virtual reality, mixed reality and game platforms.
  • Learn the creative and technical skills needed to create your own virtual reality theatre experiences, using industry standard software to understand the principles of digital theatre craft and tell stories in this new medium.
  • Be a pioneer of a new industry that is benefiting from massive investment and research as it grows at an exponential rate.
  • Make your own apps and programmes which can support a live theatre experience by integrating technology and engineering with digital systems.
  • Work with industry standard software such as: Unreal Engine 4, Maya, Z brush, Photoshop and After Effects.
  • Develop the technical as well as creative and managerial skills which will make you employable in a wide range of industries including TV, film, architecture and gaming.
  • Benefit from Rose Bruford College’s wide range of industry connections to ensure you are being taught the latest techniques and processes used in the industry, whilst also developing your personal professional network to integrate you into the industry ready for when you graduate.

Employability & Industry

On completion of the course graduates will have developed the skills to create experiences on new digital platforms and work in a range of industries including; film and TV production, theatre, architecture and computer gaming. 

Graduate Job roles may include:
Digital Theatre Makers
Concept Artists
Creative Technologists
Art Directors

Fee and Application Information


Mode of Study: Full Time

How to Apply

UK/EU Applicants
Apply for September 2020 via UCAS
Institution application code: R51
Programme Code: W455 

International Applicants

Please e-mail

There is the opportunity for international students to study this programme as part of a semester or year abroad. Please click here for full details.


The following fees are 2019/2020 fees as a guide. 2020/2021 fees will be confirmed shortly and displayed on this page. 

UK/EU Students - £9,250
International Students - £18,000

Please click here for information about Student Loans and Bursaries.

Course content

Year 1 (Level 4)
Students will learn basic 2D and 3D software and design skills and learn about real-time engines and immersive technologies. They also learn about the theories of VR and AR, and system design and operation.

Year 2 (Level 5)
Students will study industry and project workflows and learn a range of professional skills.  They take charge of a project to design, build and implement an immersive experience.

Year 3 (Level 6)
Students will study an aspect of the industry which is relevant to them, develop their own specialist practice and complete a research project.

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