Creative Lighting Control Rose Bruford College

What you'll study

This course was created in response to industry demand for specialists. It will develop you as a creative, technically adept person who can make imaginative use of technology and bring a designers vision into reality.

You will learn about lighting and video programming/design, show control and interactive technologies, networked systems and stage electrics, projection systems and digital visual content, 3D visualisation, computer-aided design and technical management. And by working closely with industry partners who teach specialist skills and provide placements, you learn the current professional practice.

Creative Lighting Control Rose Bruford College

Why choose this course?

Career-focussed

Gain experience of software and collaborating just as you will in the real world. All while gaining a breadth of knowledge and insight into techniques you can put to use across live music, theatre festivals, architectural installations and corporate events

Learn from working industry professionals

All visiting tutors are industry professionals and have recently included people from Avolites, Whitelife, TSL, ETC and Hippotisers. Previous tutors included Andy Voller (Lighting Programmer 2016 Olympic Opening Ceremony), Willie Williams (Visual Designer– U2, David Bowie, Complicite)

Professional Experience

Build your professional knowledge and network through placements and a 2-4 week work experience in year 3.
Our industry links introduce you to an invaluable professional network and students in year 2 and 3 often work as freelancers alongside studying

Build your portfolio and practical experience

Deliver your own live projects, producing work that will be made and you can see in a real scenario.
On our popular Live Event project you will run every aspect from coming up with a design, dealing with the hiring companies and then deploying it

Industry real facilities

You will train on lots of different consuls, either that we have or that are hired in. This includes: Lighting consuls - ETC Eos, GrandMA 2 and GrandMA 3, Avolites, Chamsys; Visualisation - Vision, WYSIWYG; Video - D3 Hippotiser, Notch, AutoCad and Vector Works

Creative Lighting Control Rose Bruford College

Course breakdown

Course content is regularly reviewed to keep it relevant and current. Course modules are therefore subject to change.

Year 1

CLC421 Creative Lighting Technologies

This module introduces you to the fundamental technologies of performance lighting and the techniques of using them to manipulate light on stage. This will develop into an examination of the role of light in altering the viewer’s perception of people, objects and space, and how light can be used to convey narrative. Your practical work will be contextualised through examining the work of key theorists.

Through the module you will become familiar with the development of lighting control from mechanical through to analogue and digital electronic control, and then examine the basic principles of lighting programming and control protocols.

You will acquire the skills to enable you to facilitate the development of a design through a range of visualisation tools (both paper- and software-based), and to document, communicate and implement the design using CAD and similar tools.

CLC422 Visual Production

This module builds on CLC421, broadening your knowledge of current control protocols, so preparing you for work on projects with more complex lighting and media systems. CLC422 introduces you to the fundamental principles of digital video projection in live performance. You will begin by becoming familiar with the key technologies of performance video and how to use them to create and manipulate images on stage, using pre-existing content. You will examine the relationship between video images, projection surfaces, light and space, and how projected media can be used to convey thematic content and meaning in a performance context.

During the module, you will:

  • Learn to use a range of software to develop visual content initially in classes, becoming increasingly independent and self-directed as you become more proficient. Workshops will allow you to experiment with techniques and materials in order to meet specific design briefs, culminating in a performance design proposal.
  • Be introduced to projection system design and technologies.
  • Examine a range of conventions, concepts and practices, as well as the key practitioners, who have adopted digital media as a central element of performance.

DMT411 The Practitioner in Context

The module lays the foundation for your studies throughout your programme. You will be introduced to learning, researching, analysing and investigation techniques. You will develop key skills that will enable you to become an increasingly independent learner and practice researcher. You will learn a range of strategies for analysing different kinds of source material (such as live and recorded media and performance, scripts, visual material, on-line sources, and books) and techniques for documenting and communicating your ideas in written, visual and seminar presentation forms.

You will also undertake your research through practical, supervised projects such as installations, presentations and small-scale laboratory performances, as well as written study, giving you the opportunity to develop your abilities, and diagnose strengths and weaknesses in your skills.

The module focuses particularly on the relationship between the ‘audience’ and the creative work, understanding how a work is ‘read’ and differing aesthetics. You will look particularly at the materials used (including digital content, light and sound) and the production processes involved, and how they shape the audience’s or participant’s experience. You will develop your understanding of how different creative works emerge out of their social and cultural context, and how they can be analysed and understood through a range of conceptual frameworks.

You will be asked to be increasingly independent in your work, taking greater responsibility for identifying sources of information and selecting the most appropriate means to communicate your findings and argument.

You will also be introduced to the basic principles of health and safety regulations and practice, including the obligations you have to yourself and to others, and how to undertake risk assessments and draw up method statements.

Year 2

CLC521 Programming Styles and Practice

This module aims to bring your programming skills to a level appropriate to the industry and develops your understanding of the profession of the Programmer through practical performance projects and/or industry placements. The module will introduce you to professional production processes, and to a range of professional issues that will frame your future work. You will learn about live lighting and/or video design, operation and implementation, and apply it to a variety of production contexts and roles. You will learn how to develop an appropriate and workable programming strategy for a range of performance forms. Through this process you will be prepared for a portfolio career enabling you to enter varied working environments and adapt your communication, expectations and working practices to the prevailing practices of the workplace.

You will undertake one or more programming roles in either a simulated production environment within the College or through an industry placement. For each role, you will be placed within a production team, typically working alongside lighting designers and media designers from levels 5 and 6 of the BA (Hons) Lighting Design or BA (Hons) Creative Lighting Control programmes, supporting them in the development of the production though techniques of visualisation and communication. As Programmer, you will respond to instructions from the designer during the rehearsal process, and (depending on the type of performance event) respond to cues from a stage manager during rehearsals and performances.

CLC522 Live Event Production

This module examines fundamental theories and practices of live event production, building on your learning in CLC422 Visual Production. You will examine a range of conventions and practices, as well as the key practitioners, who have adopted visual media as a central element of performance. You will apply skills acquired during level 4 to new performance spaces, thus presenting you with a new set of technical challenges.

Through a realised project, you will learn to work to a client brief. You will assess and evaluate the needs of the performance event and the space in which you will operate, and design the visual system accordingly.

You will work with a group of your peers, and depending on the event, you may work with students from other programmes and/or external organisations. As a group, you will take responsibility for delivering all aspects of the brief, adapting your approach and processes to meet changing circumstances, and logistical and resource constraints.

CLC523 Systems, Operation and Management

This module will introduce you to a range of control systems, operation and management practices and technologies. As well as giving you an opportunity to test and further develop your practical abilities in setting up and operating performance lighting/video systems, you will be able to observe how lighting/video is integrated into a performance during the creative process, and its role in the audience’s experience of the performance event. You will also be able to examine through first-hand experience the contribution of the lighting/video team to the performance through the application of aesthetic and dramatic understanding and judgement.

In this module, you will typically:

  • Undertake managerial and/or operational roles on college based performance projects
  • Examine examples of the uses of network technologies and show control systems in a variety of environments
  • Manage a budget, following College financial procedures, and in consultation with others
  • Manage resources of equipment, schedule and crew, within the overall framework set by
  • College protocols and the production environment
  • Manage all health and safety issues relating to your area of responsibility, within College and relevant professional and regulatory protocols and requirements
  • Take responsibility for the implementation of the lighting/video design in a performance/project
  • Support a lighting/video designer in the development of the design
  • Work with team members from a variety disciplines using appropriate vocabulary
  • Work to deadlines in an effective and efficient manner, responding to changing briefs and circumstances in a dynamic manner
  • Study production processes as part of a creative, artistic enterprise.

DMT511 The Sustainable Practitioner

Following on from DMT411 The Practitioner in Context, this module moves the focus of study away from the perspective of the audience to examine performance-making from the perspective of the practitioner. The module emphasises research as a key component in developing new work and new ways of working.

The module will outline current practices and establish a place for you to develop yourself within these practices or innovate new methods of practicing. The notion of establishing yourself as an entrepreneur opens the prospect of initiating your own projects, as well as being recruited into existing projects or organisations. This module will equip you with the thinking and skills to enter the creative industries with confidence as a sustainable and flexible practitioner.

You will explore the issues of sustainability and the environment in relation to the performance industries, and learn to draw up a basic environmental impact report. This will be supported by industry methods and processes, such as those from the Sustainability in Performance Alliance initiative, Julie’s Bicycle and Entertaining Sustainability. The report generated will help you apply new innovations in the methods of working for both your career and the College’s environmental policy.

The module also develops your ability to apply conceptual frameworks and methodologies to different cultural practices with an emphasis on how theoretical and critical approaches can inform your own practice: ‘how you think informs what you do’.

In the later part of the module, you will undertake a significant amount of self-directed research in forming a proposal around a chosen topic for your level 6 Independent Research Project (DMT621/DMT622). Both the intellectual skills you develop and the material you study in DMT511 will be useful to you as you begin to build and research the proposed topic of your Independent Research Project.

The nature of your research topic will determine which type of Independent Research Project you undertake, either DMT621 (practice research) or DMT622 (dissertation) according to your interest in self-inquiry or external inquiry. DMT621 enables you to interrogate and contextualise your own practice, DMT622 enables you to interrogate the practice of others against an appropriate contextual framing. This should be the fundamental driver behind your DMT511 proposal.

Year 3

CLC621 Specialist Practice

Once working professionally, you are likely to undertake a diverse range of roles as a technologist working in a variety of live performance models and environments. This module asks you to consider how – as a professional technologist – you can adapt to the changing requirements of different modes and scales of performance, and the variety of interdisciplinary roles within them. The module gives you the opportunity to analyse the skillset, techniques, processes and creative potential of a Specialist Practitioner.

You will have the opportunity to demonstrate and further develop your ‘core’ subject specific abilities already acquired on the programme, gaining experience of the differing demands and roles which different types of project have to offer.

You will typically undertake two project roles and/or an extended industry placement, to examine their professional requirements in more detail.

The production roles may include, but are not limited to:
1. Technical Manager
2. Lighting or Media Programmer
3. Head of Visualisation
4. Head of Lighting
5. Media Designer
6. Media Content Creator

You will develop skills in project management through taking ownership of a project or projects over an extended period, addressing issues of scheduling, compliance and health and safety, as well as gaining insight into other creative disciplines and types of project. You will work within a collaborative team, contributing to, supporting and developing the shared understanding of the project’s objectives from planning through to production.

CLC622 Professional Preparation and Practice

This module focuses on the professional environment you are likely to encounter as a practitioner, and on your professional development. You will select a specific sector of the industry to examine in more detail, interrogating the work methods, processes and employment ecology of the sector. Depending on your own chosen career path, you may look at businesses, individuals (generally self-employed professionals) or a mixture of both as a comparative analysis. You will then choose to focus your research on either an employment or self employment pathway.

You will undertake a series of workplace investigations, to enable you to contrast your own experiences with a range of professional environments and practices. You will reflect on the working environment, and critically examine and advance your own professional development.

You will investigate the business model that operates in your selected industry sector, and research how companies and professionals work with their clients/customers, their financial model, and their organisational structures.

The module will also prepare you to transition from study to professional practice, whether you are an employee or self-employed.

DMT611 Independent Research Project

Teaching and assessment methods

In your first year, you will complete around 320 hours of indicative scheduled learning and teaching activities and 880 hours of independent learning on projects, productions, placements or self-directed study. Assessment will be through: Coursework, presentations, assessed tutorials and portfolios

In your second year, you will complete around 180 hours of indicative scheduled learning and teaching activities and 1020 hours of independent learning on projects, productions, placements or self-directed study. Assessment will be through: Coursework, presentations, assessed tutorials and portfolios

In your third year, you will complete around 60 hours of indicative scheduled learning and teaching activities and 1140 hours of independent learning on projects, productions, placements or self-directed study. Assessment will be through: Coursework, presentations, assessed tutorials and portfolios

Get a flavour

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Your future career

Creative Lighting Control Rose Bruford College
Creative Lighting Control Rose Bruford College

We aim to put you in front of and amongst the profession. This includes the opportunity to network and undertake a placement, as well as introducing your work to the industry at our graduate exhibition in London.

Alumni success

Tom Young

Lighting, Strictly Come Dancing; Lighting programmer 2014 Common Wealth Games ceremonies

Luke J Collins

Video Content Programmer and Operator, Eurovision

Matthew Kemp, Andrew Bruce and Joe Lott

Established the company Quantum Creatives, Touring artists (incl The Vamps, Jorja Smith, Good Charlotte, Reading Festival), Theatre (regional tours and shows at venues like Dominion and The Albion)

Careers options

Studying an Arts related subject gives you a wide range of skills that can be put to use in many careers. Recent graduates have gone on to become:

  • Photographers, audio-visual and broadcasting equipment operators
  • Electricians and electrical fitters
  • Programmers and software development professionals
  • Conference and exhibition managers and organisers
  • Information technology and telecommunications professionals
  • Planning, process and production technicians
  • Science, engineering and production technicians
  • Freelance and Creative start-ups

Meet the staff

Enrique Munoz Jimenez Rose Bruford College Lecturer in Visual Productions and Creative Technologies
Enrique Munoz Jimenez

Lecturer in Visual Production

Read their profile

How to join

UK/Republic of Ireland and international applicants

For 2023 entry, please apply via UCAS by the UCAS deadline on 25th January 2023 to guarantee an interview.

Institution code: R51

Course code: WG46

64 UCAS points*

This is equivalent to two Cs at ‘A’ level or one Merit and two Passes at BTEC (QCF) National Diploma or equivalent.

*We offer places based upon your future potential. We may offer you a place based on lower UCAS points than shown here, or an offer that is not linked to UCAS points if we have evidence of your potential from your application or portfolio review.

Portfolio

Our Portfolio page gives an overview of what we will ask you to provide once we receive your application.

Portfolio

Course Summary

Duration

3 years

Mode of study

Full time

Start date

September 2023

Course Type

Undergraduate Course

Qualification

BA (Hons)

Course Fees (2022 Entry)

Fees for 2023 entry have not been published yet.

UK/Republic of Ireland students (Fee per year)

£9250

International students (Fee per year)

£18900

Funding and Support Additional Costs

So, ready?